My Information
I am currently building a strong portfolio to show of my skills and creativity as a game artist to open up a better future for my self in the games industry. I’ve always wanted to become an artist from a young age when I started drawing the Teenage Mutant Ninja Turtles constantly, this always helped me to focus on the project what helped me expand into other medias of art. It wasn’t till the age of eight when I knew I wanted to work in the Games Industry after finishing the hit game Final Fantasy 7.
Graduating Art College and being accepted into University to study games was my first step of becoming a concept artist. Throughout University I did many projects to ready myself in the games Industry such as Level Design were I built my own game in Unreal Engine 3, 3D Modelling using software such as 3DS Max and Zbrush. I also got to expand on my writing skills by developing many game development documents to help build my projects. The main inspiration I absorbed from University was the art side. As I really wanted to expand into my anatomy, life drawings, traditional and digital as I knew all these medias would help me get a job as Junior Concept Artist.
Software Skills:
Photoshop (4 Years)
Illustrator (3 Years)
Unreal Engine 3 (1 Year)
3D Studio Max (2 Years)
Zbrush (1 Year)
Microsoft Power Point (8 Years)
Microsoft Excel (12 Years)
Flash (1 Year)
Skype (6 Years)
Graduating Art College and being accepted into University to study games was my first step of becoming a concept artist. Throughout University I did many projects to ready myself in the games Industry such as Level Design were I built my own game in Unreal Engine 3, 3D Modelling using software such as 3DS Max and Zbrush. I also got to expand on my writing skills by developing many game development documents to help build my projects. The main inspiration I absorbed from University was the art side. As I really wanted to expand into my anatomy, life drawings, traditional and digital as I knew all these medias would help me get a job as Junior Concept Artist.
Software Skills:
Photoshop (4 Years)
Illustrator (3 Years)
Unreal Engine 3 (1 Year)
3D Studio Max (2 Years)
Zbrush (1 Year)
Microsoft Power Point (8 Years)
Microsoft Excel (12 Years)
Flash (1 Year)
Skype (6 Years)